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After Effects 2020完全实战技术手册

After Effects 2020完全实战技术手册

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  • ISBN:9787302562399
  • 装帧:80g胶版纸
  • 册数:暂无
  • 重量:暂无
  • 开本:其他
  • 页数:296
  • 出版时间:2020-11-23
  • 条形码:9787302562399 ; 978-7-302-56239-9

本书特色

600多个视频素材文件,容量高达12GB 详解Particular、Form、Mir、Tao等插件 帮你迅速成长为使用After Effects的高手本书编写的目的是令读者尽可能地全面掌握After Effects CC软件的应用。书中深入分析了每一项功能和命令,可以作为一本手册随时查阅。实例部分由浅入深,步骤清晰简明,通俗易懂,适合不同层次的制作者。

内容简介

《After Effects 2020接近实战技术手册》编写目的是让使用者尽可能地全面掌握After Effects CC 2020软件的应用。书中深入地分析了软件的主要功能和命令,同时将Trapcode效果插件近期新版本Particular 4.1和FORM4.1的英文命令进行了逐一讲解,读者可以把其作为工具书随时查询。实例部分由易到难、由浅入深,步骤清晰简明、通俗易懂,适用于不同层次的制作,并且深入地讲解了Trapcode系列插件的应用案例。本书收录了大量视频素材,读者可以根据需要进行练习和使用。《After Effects 2020接近实战技术手册》适合从事短视频制作、自媒体栏目包装、电视广告编辑与合成的广大初、中级从业人员作为自学用书,也适合作为相关院校非线性编辑、媒体创作和视频合成专业的教材。

目录

目 录 After Effects CC 2020 概述 1.1 短视频的时代 ·············································1 1.2 After Effects CC 2020 新功能 ·····················3 1.2.1 预览和播放性能提升 ···························3 1.2.2 增强了 EXR 工作流程 ·························3 1.2.3 形状处理加快 ·······································4 1.2.4 图形和文本增强功能 ···························4 1.2.5 表达式改进 ···········································4 1.2.6 扩展了支持的格式并提供更佳的 回放支持 ···············································5 1.2.7 新的Cineware渲染器和Cinema 4D Lite R21 ·················································5 1.2.8 视频的内容识别填充改进 ···················5 1.2.9 其他增强功能 ·······································5 1.3 After Effects CC 2020 工作区介绍 ·············6 1.3.1 工作界面介绍 ·······································6 1.3.2 项目面板介绍 ·······································7 1.3.3 工具介绍 ···············································8 1.3.4 合成面板介绍 ·······································9 1.3.5 时间轴面板介绍 ·································13 1.3.6 其他功能面板介绍 ·····························14 1.4 After Effects 2020 工作流程介绍 ··············15 1.4.1 素材导入 ·············································16 1.4.2 合成设置详解 ·····································18 1.4.3 图层的概念 ·········································19 1.4.4 关键帧动画的概念 ·····························20 1.4.5 视频导出设置 ·····································21 1.4.6 高速运行 ·············································23 1.5 After Effects 2020 操作流程实例 ··············24 第2章二维动画 2.1 图层的基本概念 ········································30 2.1.1 图层的类型 ·········································31 2.1.2 导入PSD文件 ······································32 2.1.3 合成的管理 ·········································32 2.1.4 图层的属性 ·········································32 2.1.5 图层的分类 ·········································34 2.1.6 图层的混合模式 ·································35 2.1.7 图层的样式 ·········································35 2.1.8 图层的遮罩 ·········································36 2.2 时间轴面板 ···············································38 2.2.1 时间轴面板的基本功能 ·····················38 2.2.2 时间轴面板中的图层操作 ·················45 2.2.3 动画制作 ·············································45 2.2.4 动画路径的调整 ·································47 2.2.5 清理缓存 ·············································49 2.2.6 动画曲线的编辑 ·································49 2.3 蒙版 ··························································51 2.3.1 蒙版的创建 ·········································51 2.3.2 蒙版的属性 ·········································52 2.3.3 蒙版插值 ·············································54 2.3.4 形状图层 ·············································54 2.3.5 绘制路径 ·············································56 2.3.6 遮罩实例 ·············································56 2.3.7 预合成 ·················································59 2.4 文字动画···················································61 2.4.1 创建文字层 ·········································61 2.4.2 路径选项属性 ·····································62 2.4.3 范围选择器 ·········································64 2.4.4 范围选择器动画 ·································65 2.4.5 起始与结束属性动画 ·························67 第1章 III 2.4.6 文本动画预设 ·····································68 2.5 操控点工具 ···············································69 2.6 基本图形···················································71 第3章三维动画 3.1 After Effects 三维空间的基本概念 ············76 3.1.1 3D图层的概念 ····································76 3.1.2 3D图层的基本操作 ····························76 3.1.3 观察3D图层 ········································77 3.2 灯光图层···················································79 3.2.1 灯光的类型 ·········································79 3.2.2 灯光的属性 ·········································80 3.2.3 几何选项 ·············································82 3.2.4 材质属性 ·············································82 3.3 摄像机 ······················································84 3.4 跟踪 ··························································86 3.4.1 点跟踪 ·················································86 3.4.2 人脸跟踪器 ·········································89 3.4.3 三维跟踪 ·············································91 3.5 构造 VR 环境············································94 3.6 三维文字···················································98 3.7 表达式三维文字 ······································101 第4章常用内置效果 4.1 效果操作·················································105 4.1.1 应用效果 ···········································106 4.1.2 复制效果 ···········································106 4.1.3 关闭与删除效果 ·······························106 4.1.4 效果参数设置 ···································107 4.2 颜色校正·················································108 4.2.1 色阶 ···················································109 4.2.2 色相/饱和度 ······································109 4.2.3 曲线 ···················································110 4.2.4 三色调 ···············································111 4.3 模糊和锐化 ·············································111 4.3.1 高斯模糊 ···········································111 4.3.2 定向模糊 ···········································112 4.3.3 径向模糊 ···········································112 4.3.4 通道模糊 ···········································113 4.4 生成 ························································113 4.4.1 梯度渐变 ···········································113 4.4.2 四色渐变 ···········································114 4.4.3 高级闪电 ···········································114 4.5 风格化 ····················································116 4.5.1 发光 ···················································116 4.5.2 毛边 ···················································117 4.5.3 卡通 ···················································118 4.5.4 CC Glass ············································118 4.6 过渡 ························································120 4.6.1 渐变擦除 ···········································120 4.6.2 块溶解 ···············································121 4.6.3 卡片擦除 ···········································121 4.6.4 CC Glass Wipe ··································123 4.7 杂色和颗粒 ·············································124 4.7.1 杂色Alpha ·········································124 4.7.2 分形杂色 ···········································124 4.8 模拟 ························································126 4.8.1 CC Bubbles········································126 4.8.2 CC Drizzle ·········································126 4.8.3 CC Rainfall ········································128 第5章效果应用实例 5.1 调色实例·················································129 5.2 画面颗粒·················································131 5.3 云层模拟·················································132 5.4 发光背景·················································136 5.5 粒子光线·················································138 5.6 路径应用·················································141 5.7 高光滚动·················································146 5.8 爆炸背景·················································150 5.9 切割文字·················································156 第6章RED GIANT Trapcode 效果插件 6.1 Particular 4.1 效果插件 ··························160 6.1.1 Designer... ··········································161 IV 6.1.2 Show System ·····································164 6.1.3 Emitter ···············································164 6.1.4 Particle ···············································170 6.1.5 Shading ··············································175 6.1.6 Physics ···············································178 6.1.7 Aux System········································181 6.1.8 Global Fluid Controls ························184 6.1.9 World Transform ·······························184 6.1.10 Visibility ··········································185 6.1.11 Rendering ········································185 6.2 Particular 效果实例 ································187 6.2.1 OBJ序列粒子 ····································187 6.2.2 粒子拖尾 ···········································192 6.3 Form4.1效果插件 ···································194 6.3.1 Base Form··········································195 6.3.2 Particle ···············································197 6.3.3 Shading ··············································200 6.3.4 Layer Maps ········································202 6.3.5 Audio React ·······································204 6.3.6 Disperse and Twist ····························206 6.3.7 Fluid···················································206 6.3.8 Fractal Field ·······································207 6.3.9 Spherical Field ···································209 6.3.10 Kaleidospace ···································209 6.3.11 Transform ········································210 6.3.12 Global Fluid Controls ······················210 6.3.13 Visibility ··········································211 6.3.14 Rendering ········································211 6.4 Form效果实例 ········································212 6.5 MIR效果插件 ··········································217 6.6 TAO效果插件 ·········································220 第7章综合案例 7.1 扰动文字·················································227 7.2 动态图形·················································230 7.3 腐蚀文字·················································238 7.4 方形闪电·················································247 7.5 网版效果·················································253 7.6 电路文字·················································256 7.7 粒子地球·················································265 7.8 渐变背景·················································273 7.9 黄金字体·················································277 7.10 带状文字···············································282
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作者简介

铁钟 上海工程技术大学副教授、硕士生导师、中国美术学院设计学博士。 沈洁 上海工程技术大学副教授、硕士生导师、日本九州产业大学摄影学硕士。

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