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经典原版书库软件工程(实践者的研究方法英文版原书第9版)/经典原版书库

经典原版书库软件工程(实践者的研究方法英文版原书第9版)/经典原版书库

1星价 ¥108.8 (7.3折)
2星价¥108.8 定价¥149.0
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  • ISBN:9787111670667
  • 装帧:一般胶版纸
  • 册数:暂无
  • 重量:暂无
  • 开本:16开
  • 页数:671
  • 出版时间:2021-01-01
  • 条形码:9787111670667 ; 978-7-111-67066-7

本书特色

软件工程领域的经典著作,第9版删繁就简,使重点更加突出,同时添加了近年来新的重要软件工程过程及实践

内容简介

本书是软件工程领域的经典著作,自版出版至今,几十年来在软件工程界产生了巨大而深远的影响。本书涵盖软件过程、建模、质量管理、项目管理等主题,对概念、原则、方法和工具的介绍细致、清晰且实用。

目录

CHAPTER 1SOFTWARE AND SOFTWARE ENGINEERING111The Nature of Software4111Defining Software5112Software Application Domains7113Legacy Software812Defining the Discipline813The Software Process9131The Process Framework10132Umbrella Activities11133Process Adaptation1114Software Engineering Practice12141The Essence of Practice12142General Principles1415How It All Starts1516Summary17PART ONETHE SOFTWARE PROCESS19CHAPTER 2PROCESS MODELS2021A Generic Process Model2122Defining a Framework Activity2323Identifying a Task Set2324Process Assessment and Improvement2425Prescriptive Process Models25251The Waterfall Model25252Prototyping Process Model26253Evolutionary Process Model29254Unified Process Model3126Product and Process3327Summary35CHAPTER 3AGILITY AND PROCESS3731What Is Agility?3832Agility and the Cost of Change3933What Is an Agile Process?40331Agility Principles40332The Politics of Agile Development4134Scrum42341Scrum Teams and Artifacts43342Sprint Planning Meeting44343Daily Scrum Meeting44344Sprint Review Meeting45345Sprint Retrospective4535Other Agile Frameworks46351The XP Framework46352Kanban48353DevOps5036Summary51CHAPTER 4RECOMMENDED PROCESS MODEL5441Requirements Definition5742Preliminary Architectural Design5943Resource Estimation6044First Prototype Construction6145Prototype Evaluation6446Go, No-Go Decision6547Prototype Evolution67471New Prototype Scope67472Constructing New Prototypes68473Testing New Prototypes6848Prototype Release6849Maintain Release Software69410Summary72CHAPTER 5HUMAN ASPECTS OF SOFTWARE ENGINEERING7451Characteristics of a Software Engineer7552The Psychology of Software Engineering7553The Software Team7654Team Structures7855The Impact of Social Media7956Global Teams8057Summary81PART TWOMODELING83CHAPTER 6PRINCIPLES THAT GUIDE PRACTICE8461Core Principles85611Principles That Guide Process85612Principles That Guide Practice8662Principles That Guide Each Framework Activity88621Communication Principles88622Planning Principles91623Modeling Principles92624Construction Principles95625Deployment Principles9863Summary100CHAPTER 7UNDERSTANDING REQUIREMENTS10271Requirements Engineering103711Inception104712Elicitation104713Elaboration104714Negotiation105715Specification105716Validation105717Requirements Management10672Establishing the Groundwork107721Identifying Stakeholders107722Recognizing Multiple Viewpoints107723Working Toward Collaboration108724Asking the First Questions108725Nonfunctional Requirements109726Traceability10973Requirements Gathering110731Collaborative Requirements Gathering110732Usage Scenarios113733Elicitation Work Products11474Developing Use Cases11475Building the Analysis Model118751Elements of the Analysis Model119752Analysis Patterns12276Negotiating Requirements12277Requirements Monitoring12378Validating Requirements12379Summary124CHAPTER 8REQUIREMENTS MODELING—A RECOMMENDED APPROACH12681Requirements Analysis127811Overall Objectives and Philosophy128812Analysis Rules of Thumb128813Requirements Modeling Principles12982Scenario-Based Modeling130821Actors and User Profiles131822Creating Use Cases131823Documenting Use Cases13583Class-Based Modeling137831Identifying Analysis Classes137832Defining Attributes and Operations
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作者简介

罗杰·S 普莱斯曼(Roger S Pressman) 软件工程界国际知名的顾问和作家,作为工程师、经理人、教授、演讲家和企业家奋战在这一领域近50年。他现任一家咨询公司的总裁,致力于协助企业建立有效的软件工程实践;还是一家汽车零部件公司的创始人,专注于为特斯拉汽车设计和生产配件产品。 布鲁斯·R 马克西姆(Bruce R Maxim) 作为软件工程师、项目经理、教授、作家和咨询师,拥有超过30年的从业经验,研究兴趣涉及软件工程、用户体验设计、游戏开发和工程教育等领域。他现任密歇根大学迪尔伯恩分校教授,为该校工程与计算机科学学院建立了游戏实验室;曾任某游戏开发公司的首席技术官。

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