包邮Rhino 6.0完全实战技术手册
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- ISBN:9787302558507
- 装帧:一般胶版纸
- 册数:暂无
- 重量:暂无
- 开本:其他
- 页数:652
- 出版时间:2020-11-01
- 条形码:9787302558507 ; 978-7-302-55850-7
本书特色
体系完善 曲线、曲面、实体建模、网格细分、初级渲染、高级渲染全覆盖。
实例精彩 电脑机箱、珠宝、耳机、腕表、剃须刀、手机、汽车、无人机等。
实战性强 倾注业内专家和Rhino教学专家多年实战经验,案例全部来自一线。
海量资源 超值赠达各种相关素材文件,帮读者尽快成长为Rhino 6.0高手。
超值赠送:264个视频文件,长达36小时大量相关素材文件,容量高达12.8G全新的rhino产品外观及建模设计理念。充实的实战动手操作
内容简介
《Rhino 6.0接近实战技术手册》以中文版Rhino 6.0为操作基础,全面讲解软件应用技巧与产品设计知识。《Rhino 6.0接近实战技术手册》由浅到深、循序渐进地介绍了Rhino 6.0的基本操作及命令的使用,并配合大量的制作实例,使用户能更好地巩固所学知识。全书共21章,包括Rhino软件介绍与基本操作、Rhino曲线绘制与编辑、Rhino曲面绘制与编辑、Rhino实体建模与编辑、网格细分建模、珠宝首饰设计、Rhino的渲染技术、Rhino在产品设计中的实际应用。《Rhino 6.0接近实战技术手册》适合即将和正在从事工程设计的专业技术人员,想快速提高Rhino 6.0使用技能的爱好者,也可作为大中专院校和相关培训机构的教材。
目录
目 录
第 1 章 Rhino 6.0 软件应用概述3.2.3设定工作平面至物件 ································ 413.2.4设定工作平面与曲线垂直 ························ 421.1 Rhino的应用领域············································· 13.2.5旋转工作平面 ············································ 43
1.1.1 工业产品设计领域 ······································ 1
1.1.2 CG 领域························································ 2
1.1.3 建筑设计领域 ·············································· 3
1.1.4 珠宝设计领域 ·············································· 3
1.2 Rhino软件特色················································· 4
1.3 Rhino建模的相关术语····································· 7
1.4 Rhino 6.0软件下载与安装······························· 9
1.5 Rhino 6.0工作界面········································· 10
第 2 章 学习 Rhino 6.0 的关键**步
2.1 Rhino模型与数据管理··································· 12
2.1.1 Rhino 模型的输入与输出 ························· 12
2.1.2 Rhino 与其他软件的数据交换 ················· 13
2.2 Rhino 6.0环境设置·········································· 15
2.2.1 设置文件属性 ············································ 16
2.2.2 设置 Rhino 选项 ········································ 17
2.3 图层的建立与操作········································· 20
2.4 对象捕捉设置················································· 22
2.5 实战案例——制作iPod模型 ························· 23
2.5.1 制作主体部分 ············································ 24
2.5.2 创建按钮部分 ············································ 26
2.5.3 添加屏幕曲面 ············································ 29
2.5.4 制作耳机部件 ············································ 30
第 3 章 学习 Rhino 6.0 的关键第二步
3.1 Rhino坐标系统··············································· 35
3.1.1 坐标系 ························································ 35
3.1.2 坐标输入方式 ············································ 36
3.2 工作平面························································· 39
3.2.1 设置工作平面原点 ···································· 39
3.2.2 设置工作平面高度 ···································· 39
_x00E_3.2.6 其他方式设定工作平面 ···························· 43
3.3 工作视窗配置················································· 46
3.3.1 预设工作视窗 ············································ 47
3.3.2 导入背景图片辅助建模 ···························· 49
3.3.3 导入平面图参考 ········································ 54
3.4 视图操作························································· 54
3.4.1 视图操控 ···················································· 54
3.4.2 设置视图 ···················································· 55
3.5 物件的选取····················································· 56
3.5.1 用选择工具选择 ········································ 56
3.5.2 用图层选择 ················································ 59
3.5.3 用颜色选择 ················································ 59
3.6 可见性····························································· 60
3.7 实战案例——制作儿童玩具车模型·············· 60
3.7.1 导入背景图片 ············································ 61
3.7.2 制作玩具车壳体 ········································ 62
3.7.3 制作车轮 ···················································· 71
3.7.4 制作其他器件 ············································ 71
第 4 章 学习 Rhino 6.0 的关键第三步
4.1 复制类工具····················································· 75
4.1.1 移动 ···························································· 75
4.1.2 复制 ···························································· 76
4.1.3 旋转 ···························································· 77
4.1.4 缩放 ···························································· 80
4.1.5 倾斜 ···························································· 81
4.1.6 镜像 ···························································· 82
4.1.7 阵列 ···························································· 82
4.2 对齐和扭曲工具············································· 87
4.2.1 对齐 ···························································· 87
4.2.2 扭转 ···························································· 90
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4.2.3 弯曲 ···························································· 906.4.4抽离曲线 ·················································· 1394.3 合并和打散工具············································· 916.4.5相交曲线 ·················································· 1444.3.1 组合 ···························································· 916.4.6断面线 ······················································ 1464.3.2 群组 ···························································· 91
4.3.3 合并边缘 ···················································· 93
4.3.4 合并曲面 ···················································· 94
4.3.5 打散 ···························································· 95
4.4 实战案例——制作计算器造型····················· 95
4.5 课后练习························································· 97
第 5 章 基本曲线绘制
5.1 基本曲线简介················································· 99
5.2 绘制点····························································· 99
5.3 绘制直线······················································· 101
5.4 绘制自由造型曲线······································· 109
5.5 绘制圆··························································· 113
5.6 绘制椭圆······················································· 115
5.7 绘制多边形··················································· 116
Rhino 6.0
5.8 绘制文字······················································· 117
5.9 实战案例——绘制零件图··························· 118
完全实战 技术手册
5.10 课后练习····················································· 121
第 6 章 高级曲线绘制
6.1 曲线延伸······················································· 122
6.1.1 延伸曲线 ·················································· 122
6.1.2 连接曲线 ·················································· 124
6.1.3 延伸曲线(平滑) ·································· 124
6.1.4 以直线延伸 ············································· 125
6.1.5 以圆弧延伸至指定点 ····························· 125
6.1.6 以圆弧延伸(保留半径) ······················ 126
6.1.7 以圆弧延伸(指定中心点) ·················· 126
6.1.8 延伸曲面上的曲线 ·································· 127
6.2 曲线偏移······················································· 127
6.2.1 偏移曲线 ·················································· 127
6.2.2 往曲面法线方向偏移曲线 ······················ 130
6.2.3 偏移曲面上的曲线 ·································· 132
6.3 曲线混接······················································· 132
6.3.1 简易混接曲线 ·········································· 132
6.3.2 可调式混接曲线 ······································ 133
6.3.3 弧形混接曲线 ·········································· 135
6.4 从物件建立曲线··········································· 137
6.4.1 投影曲线 ·················································· 137
6.4.2 拉回曲线 ·················································· 137
6.4.3 复制边框与边缘 ······································ 138
_x00E_6.5 课后练习······················································· 147
第 7 章 曲线编辑与优化
7.1 曲线修剪······················································· 149
7.1.1 修剪曲线 ·················································· 149
7.1.2 切割曲线 ·················································· 149
7.1.3 曲线布尔运算 ·········································· 149
7.2 曲线倒角······················································· 150
7.2.1 曲线圆角 ·················································· 150
7.2.2 曲线斜角 ·················································· 151
7.2.3 全部圆角 ·················································· 152
7.3 曲线对称······················································· 154
7.4 曲线匹配······················································· 155
7.5 曲线点的编辑··············································· 157
7.5.1 开启控制点和编辑点 ································· 157
7.5.2 在曲线上添加点 ······································ 157
7.6 曲线优化工具··············································· 159
7.6.1 调整封闭曲线的接缝 ······························ 159
7.6.2 从两个视图的曲线 ·································· 161
7.6.3 从断面轮廓线建立曲线 ·························· 162
7.6.4 重建曲线 ·················································· 163
7.7 其他曲线编辑工具······································· 164
7.7.1 将曲线转换为多重直线或圆弧 ·············· 164
7.7.2 周期化 ······················································ 165
7.7.3 封闭开放的曲线 ······································ 167
7.7.4 续画控制点曲线 ······································ 167
7.7.5 截断曲线 ·················································· 167
7.7.6 截短曲线 ·················································· 168
7.7.7 抽离子线段 ·············································· 169
7.7.8 在曲线上插入直线 ·································· 169
7.7.9 在两条曲线之间建立均分曲线 ·············· 170
7.8 课后练习······················································· 170
第 8 章 基本曲面绘制
8.1 平面曲面······················································· 172
8.1.1 指定三或四个角建立曲面 ······················ 172
8.1.2 矩形平面 ·················································· 173
8.2 挤出曲面······················································· 177
8.2.1 直线挤出 ·················································· 177
8.2.2 沿着曲线挤出 ·········································· 185
8.2.3 挤出至点 ·················································· 186
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_x00C_8.2.4 挤出成锥状 ·············································· 187
8.2.5 彩带 ·························································· 187
8.2.6 往曲面法线方向挤出曲面 ······················ 188
8.3 旋转曲面······················································· 189
8.3.1 旋转成形 ·················································· 189
8.3.2 沿着路径旋转 ·········································· 190
8.4 实战案例——制作无线电话模型··············· 191
8.5 课后练习······················································· 196
第 9 章 高级曲面绘制
9.1 放样曲面······················································· 199
9.2 边界曲面······················································· 202
9.2.1 以平面曲线建立曲面 ······························ 202
9.2.2 以二、三或四条边缘建立曲面 ·············· 203
9.2.3 嵌面 ·························································· 204
9.2.4 从网线建立曲面 ······································ 206
9.3 扫掠曲面······················································· 207
9.3.1 单轨扫掠 ·················································· 207
9.3.2 双轨扫掠 ·················································· 211
9.4 以图片灰阶高度··········································· 214
9.5 在物件表面产生布帘曲面··························· 214
9.6 实战案例——制作兔兔儿童早教机模型··· 215
9.6.1 添加背景图片 ·········································· 215
9.6.2 建立兔头模型 ·········································· 216
9.6.3 建立身体模型 ·········································· 222
9.6.4 建立兔脚模型 ·········································· 224
9.7 课后练习······················································· 228
第 10 章 曲面编辑
10.1 曲面延伸····················································· 230
10.2 曲面倒角····················································· 231
10.2.1 曲面圆角 ················································ 231
10.2.2 不等距曲面圆角 ···································· 232
10.2.3 曲面斜角 ················································ 234
10.2.4 不等距曲面斜角 ···································· 235
10.3 曲面连接····················································· 235
10.3.1 连接曲面 ················································ 235
10.3.2 混接曲面 ················································ 236
10.3.3 不等距曲面混接 ···································· 239
10.3.4 衔接曲面 ················································ 239
10.3.5 合并曲面 ················································ 241
10.4 曲面偏移····················································· 242
10.4.1 偏移曲面 ················································ 242
10.4.2 不等距偏移曲面 ···································· 244
10.5 其他曲面编辑工具····································· 246
_x00E_10.5.1 设置曲面的正切方向 ···························· 246
目 录
10.5.2 对称 ························································ 246
10.5.3 在两个曲面之间建立均分曲面 ············ 246
10.6 实战案例——制作苹果电脑机箱模型····· 247
10.7 课后练习····················································· 256
第 11 章 曲面连续性研究与分析
11.1 曲面品质判定方法····································· 257
11.2 曲面的组成形式········································· 257
11.3 曲面连续性················································· 259
11.3.1 曲面连续性的概念 ································ 259
11.3.2 生成具有连续性的 NURBS 曲面 ········· 260
11.3.3 与连续性有关的工具 ···························· 261
11.4 曲面优化工具············································· 265
11.5 测量工具····················································· 265
11.5.1 测量点 ···················································· 265
11.5.2 测量长度 ················································ 266
11.5.3 测量距离 ················································ 267
11.5.4 测量角度 ················································ 267
11.5.5 测量半径、直径 ···································· 267
11.6 曲线分析····················································· 267
11.6.1 打开或关闭曲率图形 ···························· 267
11.6.2 几何连续性分析 ···································· 270
11.6.3 曲线偏差分析 ········································ 270
11.7 曲面分析····················································· 271
11.7.1 曲率分析 ················································ 271
11.7.2 拔模角度分析 ········································ 274
11.7.3 斑马纹分析 ············································ 275
11.7.4 环境贴图 ················································ 280
11.7.5 厚度分析 ················································ 281
11.8 课后练习····················································· 282
第 12 章 实体建模
12.1 认识实体····················································· 283
12.2 立方体························································· 284
12.2.1 立方体:角对角、高度 ························ 284
12.2.2 立方体:对角线 ···································· 285
12.2.3 立方体:三点、高度 ···························· 285
12.2.4 立方体:底面中心点、角、高度············ 286
12.2.5 边框方块 ················································ 286
12.3 球体····························································· 287
12.3.1 球体:中心点、半径 ···························· 287
12.3.2 球体:直径 ············································ 288
12.3.3 球体:三点 ············································ 288
12.3.4 球体:四点 ············································ 288
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12.3.5 球体:环绕曲线 ···································· 28913.4.2将平面洞加盖 ········································ 33112.3.6 球体:从与曲线正切的圆 ···················· 29013.4.3抽离曲面 ················································ 33112.3.7 球体:逼近数个点 ································ 29113.4.4合并两个共曲面的面 ···························· 33112.4 椭圆体························································· 29113.4.5取消边缘的组合状态 ···························· 33212.4.1 椭圆体:从中心点 ································ 291
12.4.2 椭圆体:直径 ········································ 292
12.4.3 椭圆体:从焦点 ···································· 292
12.4.4 椭圆体:角 ············································ 293
12.4.5 椭圆体:环绕曲线 ································ 293
12.5 锥形体························································· 294
12.5.1 抛物面锥体 ············································ 294
12.5.2 圆锥体 ···················································· 295
12.5.3 平顶锥体(圆台) ································ 296
12.5.4 金字塔(棱锥) ···································· 296
12.5.5 平顶金字塔(棱台) ···························· 297
12.6 柱形体························································· 298
12.6.1 圆柱体 ···················································· 298
12.6.2 圆柱管 ···················································· 298
12.7 环形体························································· 299
Rhino 6.0
12.7.1 环状体 ···················································· 299
12.7.2 环状圆管(平头盖) ···························· 300
完全实战 技术手册
12.7.3 环状圆管(圆头盖) ···························· 302
12.8 挤出实体····················································· 302
12.8.1 挤出封闭的平面曲线 ···························· 302
12.8.2 挤出建立实体 ········································ 304
12.9 课后练习····················································· 309
第 13 章 实体编辑
13.1 布尔运算····················································· 310
13.1.1 布尔运算联集 ········································ 310
13.1.2 布尔运算差集 ········································ 311
13.1.3 布尔运算交集 ········································ 311
13.1.4 布尔运算分割 ········································ 314
13.1.5 布尔运算两个物件 ································ 315
13.2 创建工程实体············································· 315
13.2.1 不等距边缘圆角 ···································· 315
13.2.2 不等距边缘斜角 ···································· 318
13.2.3 封闭的多重曲面薄壳 ···························· 319
13.2.4 洞 ···························································· 321
13.2.5 文字 ························································ 327
_x00E_13.5 操作与编辑实体········································· 332
13.5.1 打开实体物件的控制点 ························ 332
13.5.2 移动边缘 ················································ 337
13.5.3 将面分割 ················································ 338
13.5.4 将面折叠 ················································ 338
13.6 课后练习····················································· 339
第 14 章 网格细分建模
14.1 建立网格····················································· 340
14.1.1 转换曲面∕多重曲面为网格 ················ 340
14.1.2 单一网格面 ············································ 341
14.1.3 网格平面 ················································ 341
14.1.4 网格立方体 ············································ 341
14.1.5 网格圆柱体 ············································ 342
14.1.6 网格圆锥体 ············································ 342
14.1.7 网格平顶锥体 ········································ 342
14.1.8 网格球体 ················································ 342
14.1.9 网格椭圆体 ············································ 342
14.1.10 网格环状体 ·········································· 343
14.1.11 网格嵌面 ·············································· 343
14.1.12 以图片灰阶高度 ·································· 345
14.1.13 以封闭的多重直线建立网格 ·············· 345
14.1.14 以 NBUSS 控制点连线建立网格 ······· 346
14.2 网格操作工具············································· 346
14.2.1 统一网格法线 ········································ 346
14.2.2 对应网格至 NURBS 曲面 ····················· 347
14.2.3 网格布尔运算 ········································ 347
14.2.4 网格交集 ················································ 349
14.2.5 分割网格 ················································ 349
14.2.6 修剪网格 ················································ 350
14.2.7 衔接网格边缘 ········································ 350
14.2.8 以公差对齐网格顶点 ···························· 351
14.2.9 偏移网格 ················································ 351
14.2.10 填补网格洞 ·········································· 352
14.2.11 重建网格 ·············································· 352
14.2.12 重建网格法线 ······································ 352
_x00C_13.3 创建成形实体············································· 32814.2.13删除网格面 ·········································· 35213.3.1 线切割 ···················································· 32814.2.14嵌入单一网格面 ·································· 35213.3.2 将面移动 ················································ 32914.2.15熔接网格 ·············································· 35213.4 曲面与实体转换········································· 33014.2.16复制网格洞的边界 ······························ 35313.4.1 自动建立实体 ········································ 33014.2.17剔除退化的网格面 ······························ 354
VI
Rhino60完全实战技术手册 六校 文前.indd 6 2020/10/28 16:46:34
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_x00C_14.3 网格编辑工具············································· 354
14.3.1 三角化网格 ············································ 354
14.3.2 四角化网格 ············································ 354
14.3.3 缩减网格面数 ········································ 355
14.3.4 对应网格 UVN······································· 355
14.3.5 对调网格边缘 ········································ 355
14.3.6 分割网格边缘 ········································ 355
14.3.7 分割未相接的网格 ································ 356
14.3.8 从点建立网格 ········································ 356
14.4 实战案例——制作牙刷架模型················· 357
14.5 课后练习····················································· 365
第 15 章 RhinoGold 珠宝设计
15.1 RhinoGold概述··········································· 366
15.1.1 RhinoGold 6.6 的下载与安装 ··············· 366
15.1.2 RhinoGold 6.6 设计工具 ······················· 368
15.2 利用变动工具设计首饰····························· 368
15.3 宝石工具····················································· 375
15.3.1 创建宝石 ················································ 375
15.3.2 排石 ························································ 377
15.3.3 珍珠与蛋面宝石 ···································· 380
15.4 珠宝工具····················································· 381
15.4.1 戒指设计 ················································ 382
15.4.2 宝石镶脚设置 ········································ 386
15.4.3 链、挂钩和吊坠 ···································· 394
15.5 珠宝设计实战案例····································· 399
15.5.1 绿宝石群镶钻戒设计 ···························· 399
15.5.2 三叶草坠饰设计 ···································· 403
第 16 章 Rhino 初级渲染
16.1 Rhino渲染概述··········································· 406
16.1.1 渲染类型 ················································ 406
16.1.2 渲染前的准备 ········································ 406
16.1.3 Rhino 渲染工具 ····································· 407
16.1.4 渲染设置 ················································ 407
16.2 显示模式····················································· 408
16.3 材质与颜色················································· 409
16.3.1 赋予材质的方式 ···································· 410
16.3.2 赋予物件材质 ········································ 413
16.3.3 编辑材质 ················································ 415
16.3.4 匹配材质属性 ········································ 417
16.3.5 设定渲染颜色 ········································ 417
16.4 赋予渲染物件············································· 418
16.4.1 赋予渲染圆角 ········································ 418
16.4.2 赋予渲染圆管 ········································ 419
_x00E_16.4.3 赋予装饰线 ············································ 420
目 录
16.4.4 赋予置换贴图 ········································ 421
16.5 贴图与印花················································· 422
16.5.1 通过【切换贴图面板】贴图 ················ 422
16.5.2 贴图轴 ···················································· 423
16.5.3 程序贴图(印花) ································ 428
16.6 环境与地板················································· 430
16.6.1 环境 ························································ 430
16.6.2 地板 ························································ 431
16.7 光源····························································· 431
16.7.1 灯光类型 ················································ 431
16.7.2 编辑灯光 ················································ 434
16.7.3 天光和太阳光 ········································ 436
16.8 实战案例——可口可乐瓶模型渲染········· 437
16.9 课后练习····················································· 441
第 17 章 KeyShot 高级渲染
17.1 KeyShot渲染器简介··································· 442
17.2 KeyShot 7软件安装···································· 443
17.3 KeyShot 7工作界面···································· 445
17.3.1 窗口管理 ················································ 445
17.3.2 视图控制 ················································ 447
17.4 材质库························································· 448
17.4.1 赋予材质 ················································ 448
17.4.2 编辑材质 ················································ 449
17.4.3 自定义材质库········································· 450
17.5 颜色库························································· 452
17.6 灯光····························································· 452
17.6.1 利用光材质作为光源 ···························· 452
17.6.2 编辑光源材质 ········································ 454
17.7 环境库························································· 454
17.8 背景库和纹理库········································· 455
17.9 渲染····························································· 455
17.9.1 【输出】类别 ········································ 456
17.9.2 【选项】类别 ········································ 457
17.10 产品模型渲染实战案例··························· 458
17.10.1 耳机模型渲染 ······································ 458
17.10.2 腕表模型渲染 ······································ 463
第 18 章 渲染巨匠 V-Ray for Rhino
18.1 V-Ray for Rhino 6.0渲染器简介 ················ 471
18.1.1 V-Ray for Rhino 6.0 顶渲中文版安装 ······ 471
18.1.2 调出【V-Ray 大工具栏】标签 ············· 472
18.1.3 V-Ray 资源编辑器 ································· 473
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VII
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_x00C_18.2 布置渲染场景············································· 474
18.3 光源、反光板与摄像机····························· 474
18.3.1 光源的布置要求 ···································· 475
18.3.2 设置 V-Ray 环境光 ································ 475
18.3.3 布置 V-Ray 主要光源 ···························· 476
18.3.4 设置摄像机 ············································ 480
18.4 V-Ray材质与贴图 ······································ 481
18.4.1 材质的应用 ············································ 481
18.4.2 V-Ray 材质的赋予 ································· 483
18.4.3 材质编辑器 ············································ 485
18.4.4 【V-Ray 双向反射分布 BRDF】设置···· 485
18.4.5 【材质选项】设置 ································ 490
18.4.6 【纹理贴图】设置 ································ 490
18.5 V-Ray渲染器设置 ······································ 491
18.5.1 【渲染器】卷展栏 ································ 492
18.5.2 【相机】卷展栏 ···································· 492
18.5.3 【光线追踪】卷展栏 ···························· 495
18.5.4 【全局照明】卷展栏 ···························· 496
18.5.5 【焦散】卷展栏 ···································· 498
Rhino 6.0
18.5.6 【渲染元素(通道图)】卷展栏 ········ 499
18.6 实战案例——学习用品模型渲染············· 499
完全实战 技术手册
18.6.1 布置光源 ················································ 500
18.6.2 赋予材质 ················································ 501
第 19 章 用 Rhino 制作电子产品模型
19.1 制作电吉他模型········································· 507
19.1.1 创建主体曲面 ········································ 507
19.1.2 添加琴身细节 ········································ 513
19.1.3 添加琴弦细节 ········································ 521
19.1.4 添加琴头细节 ········································ 523
19.2 制作电动剃须刀模型································· 525
19.2.1 导入背景图片 ········································ 526
19.2.2 创建剃须刀手柄曲面 ···························· 527
19.2.3 创建剃须刀头部曲面 ···························· 533
19.2.4 添加刀头细节 ········································ 538
19.3 制作机器猫模型········································· 541
19.3.1 创建主体曲面 ········································ 541
_x00E_19.3.2 添加上部分细节 ···································· 548
19.3.3 添加下部分细节 ···································· 551
第 20 章 用 Rhino 制作交通工具模型
20.1 制作甲壳虫汽车外壳模型························· 553
20.1.1 放置背景图片 ········································ 553
20.1.2 创建车身前后曲面 ································ 555
20.1.3 创建左右侧车身曲面 ···························· 558
20.1.4 创建汽车顶面 ········································ 559
20.1.5 创建前后挡风玻璃 ································ 562
20.1.6 创建汽车车窗、车门 ···························· 565
20.1.7 添加汽车前、后部细节 ························ 570
20.2 制作房车模型············································· 579
20.2.1 创建车身部分 ········································ 579
20.2.2 添加汽车正面细节 ································ 587
20.2.3 添加车身细节 ········································ 594
20.2.4 添加汽车背面细节 ································ 596
20.2.5 创建车灯 ················································ 599
20.2.6 创建车轮部分 ········································ 601
20.2.7 用 KeyShot 渲染房车模型 ···················· 605
第 21 章 用 Rhino 制作其他产品模型
21.1 制作iPhone手机模型 ································· 606
21.1.1 导入背景图片 ········································ 606
21.1.2 创建机身部分 ········································ 607
21.1.3 添加手机正面细节 ································ 613
21.1.4 创建手机耳机插孔、开关 ···················· 617
21.1.5 创建手机底部扬声器、插孔 ················ 621
21.1.6 添加手机侧面细节 ································ 624
21.1.7 创建手机背部 Logo 及其他·················· 626
21.2 制作无人机模型········································· 628
21.2.1 创建无人机主体曲面 ···························· 628
21.2.2 对主体曲面进行分割 ···························· 632
21.2.3 添加尾部细节 ······································· 633
21.2.4 创建无人机机翼 ···································· 637
21.2.5 添加尾部机翼曲面 ································ 639
展开全部
作者简介
陈旭,女,艺术设计硕士,毕业于湖南大学艺术学院。师从国内工业设计领域的**学者何人可教授。1990年~至今,任教于桂林电子科技大学艺术与设计学院工业设计系,拥有多年产品设计经验和教学经验。
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