从新手到高手After Effects 2020从新手到高手
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- ISBN:9787302571216
- 装帧:一般胶版纸
- 册数:暂无
- 重量:暂无
- 开本:其他
- 页数:216
- 出版时间:2021-04-01
- 条形码:9787302571216 ; 978-7-302-57121-6
本书特色
零基础After Effects实战类图书
After Effects初学者从入门到精通首x
涵盖After Effects各项功能和应用技巧
囊括视频特效、动画、后期处理等应用领域
内容简介
《After Effects 2020从新手到高手》从初学者的角度,以“基础+实战”的形式,多方面展示了After Effects 2020软件的基本功能、操作技巧,以及制作不同类型综合实例的完整流程。
《After Effects 2020从新手到高手》共12章,从介绍基础的软件工作界面及面板、项目与素材的管理,到深入讲解文字动画的创建、蒙版的应用、视频画面校色、抠像与合成、视频和音频的应用、三维空间效果、视频的渲染与输出等核心功能和运用技巧,很后通过两个综合案例进一步巩固软件基础,并介绍影视项目的制作方法。
《After Effects 2020从新手到高手》内容全面、结构合理、突出软件的实用功能。全书实例均配备视频教程,并赠送实例的素材源文件,可以边看边学,有助于读者提高学习效率。本书既适合After Effects 2020初学者使用,又适合有一定软件使用经验的读者学习不错功能和新增功能,同时本书还可以作为高校及相关培训机构的教材。
目录
目
录
初识After Effects 2020
1.1 After Effects 2020概述 ·······························1
1.1.1 After Effects 2020新增特性 ············1
1.1.2 安装运行环境 ····························2
1.2 工作界面及面板详解 ···································3
1.2.1 工作界面 ··································3
1.2.2 项目面板 ··································4
1.2.3 合成窗口 ··································5
1.2.4 时间线面板 ·······························6
1.2.5 效果和预设面板 ·························6
1.2.6 效果控件面板 ····························6
1.2.7 字符面板 ··································7
1.2.8 图层窗口 ··································7
1.2.9 工具栏 ·····································7
1.3 辅助功能的应用 ··········································7
1.3.1 安全框 ·····································7
1.3.2 网格 ········································8
1.3.3 参考线 ·····································9
1.3.4 实战—参考线和标尺的使用 ·······9
1.3.5 快照 ·······································10
1.3.6 显示通道 ·································11
1.3.7 分辨率解析 ······························11
1.3.8 实战—设置目标区域预览 ·········12
1.3.9 实战—画面的缩放操作 ············12
1.4 本章小结···················································13
第2章项目与素材的管理
2.1 新建项目与合成 ········································14
2.1.1 实战—创建项目及合成文件 ······14
2.1.2 保存项目文件 ···························15
2.1.3 打开项目文件 ···························16
2.2 素材的管理 ···············································16
2.2.1 导入素材文件 ···························16
2.2.2 实战—导入不同类型的素材文件 16
2.2.3 创建文件夹 ······························18
2.2.4 实战—管理文件夹 ··················18
2.2.5 实战—添加和移动素材 ············20
2.2.6 设置入点和出点 ························21
2.3 素材层的基本操作 ····································22
2.3.1 创建层 ····································22
2.3.2 选择层 ····································23
2.3.3 实战—选择素材层 ··················25
2.3.4 删除层 ····································26
2.3.5 调整层的顺序 ···························26
2.3.6 复制和粘贴层 ···························26
2.3.7 合并层 ····································26
2.3.8 拆分层 ····································27
2.4 认识层属性 ···············································27
2.4.1 锚点 ·······································27
2.4.2 位置 ·······································28
2.4.3 缩放 ·······································28
2.4.4 旋转 ·······································29
2.4.5 不透明度 ·································29
2.4.6 实战—编辑素材层 ··················29
2.5 综合实战—创建图标动画 ······················32
2.6 本章小结···················································38
第3章文字动画的创建
3.1 认识关键帧 ···············································39
3.1.1 实战—创建关键帧 ··················39
3.1.2 查看关键帧 ······························40
3.1.3 选择关键帧 ······························41
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3.1.4 移动关键帧 ······························41
3.1.5 删除关键帧 ······························42
3.2 文字动画基础 ···········································42
3.2.1 创建文字 ·································42
3.2.2 设置关键帧 ······························44
3.2.3 实战—文字关键帧动画 ············45
3.2.4 添加遮罩 ·································46
3.2.5 路径文字 ·································47
3.2.6 实战—创建发光文字 ···············48
3.2.7 为文字添加投影 ························50
3.3 文字高级动画 ···········································50
3.3.1 实战—打字动画 ·····················50
3.3.2 文字扫光特效 ···························51
3.3.3 波浪文字动画 ···························52
3.3.4 破碎文字特效 ···························53
3.3.5 实战—制作路径文字动画 ·········54
3.4 综合实战—汇聚文字特效······················56
3.5 本章小结···················································58
第4章
蒙版的应用
4.1 创建蒙版···················································59
4.1.1 实战—使用形状工具创建蒙版 ···59
4.1.2 钢笔工具 ·································60
4.1.3 实战—创建自定义形状蒙版 ······61
4.2 编辑蒙版···················································62
4.2.1 调整蒙版形状 ···························62
4.2.2 添加和删除顶点 ························63
4.2.3 转化角点和曲线点 ·····················63
4.2.4 缩放和旋转蒙版 ························64
4.2.5 实战—修改蒙版 ·····················65
4.3 设置蒙版属性 ···········································67
4.3.1 蒙版的基本属性 ························67
4.3.2 实战—制作电影暗角效果 ·········68
4.3.3 蒙版叠加模式 ···························68
4.4 综合实战—图形蒙版动画······················69
4.5 本章小结···················································75
第5章
视频画面校色
5.1 掌握After Effects 调色基础························76
5.1.1 颜色基本要素 ···························76
5.1.2 画面调色技巧 ···························77
5.2 颜色校正的主要效果·································77
5.2.1 色阶 ·······································77
5.2.2 曲线 ·······································78
5.2.3 色相/饱和度 ·····························79
5.2.4 实战—江南水乡校色 ···············79
5.3 颜色校正的常用效果·································82
5.3.1 照片滤镜 ·································83
5.3.2 通道混合器 ······························83
5.3.3 阴影/高光 ································84
5.3.4 Lumetri颜色······························84
5.3.5 灰度系数/基值/增益····················85
5.3.6 色调 ·······································86
5.3.7 亮度和对比度 ···························86
5.3.8 保留颜色 ·································87
5.3.9 实战—保留画面局部色彩 ·········87
5.3.10 曝光度···································88
5.3.11 更改为颜色 ·····························89
5.3.12 更改颜色································89
5.3.13 自然饱和度·····························90
5.3.14 颜色平衡································90
5.3.15 黑色和白色·····························91
5.4 综合实战—水墨画风格校色··················92
5.5 本章小结···················································95
第6章
抠像与合成
6.1 了解抠像与合成········································96
6.1.1 什么是抠像 ······························96
6.1.2 抠像的目的 ······························96
6.1.3 抠像前拍摄的注意事项 ···············97
6.2 抠像类效果···············································97
6.2.1 Advanced Spill Suppressor ············· 97
6.2.2 CC Simple Wire Removal ·············· 97
6.2.3 Key Cleaner ······························ 98
6.2.4 内部/外部键 ·····························98
6.2.5 差值遮罩 ·································98
6.2.6 提取 ·······································99
6.2.7 线性颜色键 ······························99
6.2.8 实战—线性颜色键效果的应用 ···99
6.2.9 颜色范围 ······························· 102
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6.2.10 实战—颜色范围效果的应用 ··· 102
6.2.11 颜色差值键 ··························· 105
6.2.12 实战—颜色差值键效果的应用 · 105
6.3 综合实战—直升机场景合成················107
6.4 本章小结················································· 111
第7章
视频特效的应用
7.1 视频特效的基本用法·······························112
7.1.1 添加视频特效 ··························112
7.1.2 调整特效参数 ··························113
7.1.3 复制和粘贴特效 ·······················114
7.1.4 删除视频特效 ··························114
7.1.5 实战—为素材添加视频特效 ·····114
7.2 风格化特效组 ·········································115
7.2.1 阈值 ······································116
7.2.2 实战—将画面转化为卡通效果 ··116
7.2.3 散布 ······································117
7.2.4 CC Burn Film ···························117
7.2.5 CC Kaleida ······························118
7.2.6 实战—添加局部马赛克效果 ·····118
7.2.7 动态拼贴 ································119
7.2.8 发光 ····································· 120
7.3 过渡特效组·············································121
7.3.1 渐变擦除 ······························· 121
7.3.2 CC Grid Wipe ·························· 121
7.3.3 光圈擦除 ······························· 122
7.3.4 百叶窗 ·································· 123
7.4 过时特效组·············································123
7.4.1 亮度键 ·································· 123
7.4.2 基本3D ·································· 124
7.4.3 基本文字 ······························· 124
7.4.4 实战—街头小猫场景合成 ······· 125
7.4.5 高斯模糊(旧版) ··················· 127
7.5 模拟特效组·············································127
7.5.1 实战—制作泡泡上升动画 ······· 127
7.5.2 CC Drizzle ······························ 129
7.5.3 实战—模拟下雨场景 ············· 130
7.5.4 实战—模拟下雪场景 ············· 131
7.6 扭曲特效组·············································132
7.6.1 贝塞尔曲线变形 ······················ 132
7.6.2 镜像 ····································· 133
7.6.3 波形变形 ······························· 133
7.6.4 波纹 ····································· 134
7.7 生成特效组·············································134
7.7.1 圆形 ····································· 134
7.7.2 镜头光晕 ······························· 135
7.7.3 CC Light Sweep ······················· 135
7.7.4 实战—更换素材颜色 ············· 136
7.7.5 网格 ····································· 137
7.7.6 四色渐变 ······························· 137
7.7.7 描边 ····································· 138
7.8 综合实战—打造三维炫彩特效·············139
7.9 本章小结·················································142
第8章
音频特效的应用
8.1 音频素材的基本操作·······························143
8.1.1 导入音频素材 ························· 143
8.1.2 添加音频素材 ························· 144
8.1.3 截取音频素材 ························· 144
8.1.4 音频的静音处理 ······················ 145
8.2 音频效果详解 ·········································145
8.2.1 调制器 ·································· 145
8.2.2 倒放 ····································· 145
8.2.3 低音和高音 ···························· 146
8.2.4 参数均衡 ······························· 146
8.2.5 变调与合声 ···························· 146
8.2.6 延迟 ····································· 147
8.2.7 混响 ····································· 147
8.2.8 立体声混合器 ························· 147
8.2.9 音调 ····································· 147
8.2.10 高通/低通 ····························· 148
8.2.11 实战—可视化音频特效 ········· 148
8.3 综合实战—频谱光影动画····················149
8.4 本章小结·················································158
第9章
三维空间效果
9.1 三维层····················································159
9.1.1 认识三维空间 ························· 159
9.1.2 三维层概述 ···························· 160
9.1.3 转换三维层 ···························· 160
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9.1.4 三维坐标系统 ························· 161
9.1.5 移动三维层 ···························· 161
9.1.6 旋转三维层 ···························· 161
9.1.7 三维层的材质属性 ··················· 162
9.2 三维摄像机·············································162
9.2.1 创建摄像机 ···························· 163
9.2.2 设置三维摄像机的属性 ············· 163
9.2.3 设置动感摄像机 ······················ 164
9.3 灯光························································164
9.3.1 创建灯光······························· 164
9.3.2 设置灯光 ······························· 164
9.3.3 渲染灯光阴影 ························· 166
9.3.4 移动摄像机与灯光 ··················· 166
9.4 综合实战—制作空间感气泡方块·········167
9.4.1 制作立方体及泡沫效果 ············· 167
9.4.2 制作立方体漂浮3D效果 ············· 171
9.5 本章小结·················································177
第10章
视频的渲染与输出
10.1 数字视频的压缩····································178
10.1.1 压缩的类别 ··························· 178
10.1.2 压缩的方式 ··························· 178
10.1.3 常见图像格式 ························ 179
10.1.4 常用视频格式 ························ 179
10.1.5 常用音频格式 ························ 180
10.2 设置渲染工作区····································180
10.2.1 手动调整渲染工作区 ··············· 180
10.2.2 快捷键调整渲染工作区 ············ 180
10.3 “渲染队列”窗口 ································181
10.3.1 打开“渲染队列”窗口 ············ 181
10.3.2 当前渲染区域 ························ 181
10.3.3 渲染组 ································· 182
10.3.4 所有渲染 ······························ 183
10.4 设置渲染模板 ·······································183
10.4.1 更改渲染模板 ························ 183
10.4.2 渲染设置 ······························ 183
10.4.3 创建渲染模板 ························ 184
10.5 综合实战—输出AVI 格式影片 ············185
10.6 本章小结···············································186
第11章
综合实例—炫彩霓虹灯
光短视频
11.1 跟踪并关联视频素材·····························187
11.1.1 添加蓝色元素 ························ 187
11.1.2 添加粒子元素 ························ 190
11.2 创建霓虹灯光文字 ································192
11.2.1 创建音乐文字 ························ 193
11.2.2 创建文字边框 ························ 195
11.3 创建霓虹灯光边框 ································197
11.4 添加箭头元素及音乐·····························199
11.5 调整视频画面的颜色·····························200
11.6 导出视频文件········································201
第12章
综合实例—健身App界
面动效
12.1 创建卡片基本动效 ································203
12.1.1 创建卡片缩放动画 ·················· 204
12.1.2 创建文字及图标动画 ··············· 205
12.2 创建界面切换动效 ································206
12.2.1 创建时间表动画 ····················· 207
12.2.2 创建卡片位移动画 ·················· 208
12.2.3 创建卡片不透明度动画 ············ 209
12.3 为卡片添加视频效果·····························211
12.4 导出视频文件 ·······································213
After Effects 2020 快捷键总览·························215
VI
After Effects 2020从新手到高手 二校 文前.indd 6
2021/2/25 14:05:46
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作者简介
郝倩
工程硕士
现任教于河南工业职业技术学院电子信息工程学院,长期从事计算机应用、人工智能技术应用的教学实践与理论研究工作。曾获南阳市第十届“优秀青年社会科学工作者”称号;获河南省教师教学能力大赛“二等奖”;连续多次获校年度教学质量考核“优秀”。 出版著作《Illustrator CC 2015课堂实录》《Photoshop CC 2015课堂实录》和《网页设计与网站建设完全实战手册》等6部。发表专业学术论文20余篇。 主持并完成国j级重点课题1项,主持并完成省级项目5项、地厅级项目4项,完成实用新型专利6项。 曾获河南省教育厅科学技术成果“国内先进”技术水平;获河南省信息技术教育优秀成果“一等奖”1项,“二等奖”2项;获一带一路暨金砖国家技能发展与技术创新人工智能大赛教师组国赛“二等奖”;获省教育厅优秀科研论文“二等奖”;获河南省教育厅第三届信息技术与课程整合优质课大赛“二等奖”。 曾指导学生参加全国大学生广告艺术大赛、全国大学生计算机设计大赛、中国国际大学生互联网+创新创业大赛、蓝桥杯程序设计大赛等赛项获“二等奖”20余项。
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