Scratch少儿编程思维训练:培养孩子的逻辑思维和计算思维能力
- ISBN:9787302559634
- 装帧:一般胶版纸
- 册数:暂无
- 重量:暂无
- 开本:其他
- 页数:192
- 出版时间:2020-09-01
- 条形码:9787302559634 ; 978-7-302-55963-4
本书特色
1. 注重基础知识和概念,讲解清晰而全面。 2. 数十个原创有趣实例,讲解循序渐进。 3. 39个动画视频,便于孩子自学。 4. 基于计算思维,提升孩子分析和解决复杂问题的能力。 5. 提供素材和源代码下载,资源丰富。
内容简介
Scratch是目前很好流行的少儿编程语言。本书基于Scratch 3.5版本,系统、全面、细致地讲解了Scratch的编程技巧,旨在培养孩子的逻辑思维和计算思维能力。 本书包括两大部分:部分是Scratch快速入门,分为12章,介绍了Scratch的各个方面,并细致地讲解了项目制作过程;第二部分是计算思维及项目实例,首先通过实例讲解计算思维的4个组成部分以及如何提高计算思维能力,然后通过4个有趣的综合实例(“打地鼠”游戏、四则运算测验、画彩虹系列、冒泡排序法)讲解如何基于计算思维进行项目开发与制作。 本书适合6~16岁的少儿阅读,对于6~8岁的少儿,建议采用亲子阅读的方式;对于9岁及以上的少儿,则接近可以自学。本书还可用作学校或培训机构的Scratch课程教材。
目录
目? 录
**部分? Scratch快速入门
第1章 初识Scratch····················2
1.1? 什么是编程··············································· 2
1.2? Scratch简介·············································· 3
1.3? Scratch的下载和安装······························· 4
1.3.1 计算机操作基础········································4
1.3.2 Scratch的下载···········································6
1.3.3 Scratch的安装···········································7
1.3.4 Scratch的启动···········································8
1.4? Scratch的编程界面··································· 9
1.4.1 积木区·····························10
1.4.2 代码区·····························11
1.4.3 角色区·····························13
1.4.4 舞台区·····························13
1.4.5 背景区·····························13
1.4.6 标签栏·····························14
1.4.7 菜单栏·····························15
1.4.8 按钮·································17
1.5? 动手做一做··············································17
第2章 角色·······························20
2.1? 什么是角色·············································20
2.2? 角色列表·························21
2.3? 添加、删除和复制角色·························22
2.3.1 添加角色··························22
2.3.2 删除角色··························23
2.3.3 复制角色··························23
2.4? 状态信息························23
2.5? 造型······························· 24
2.6? 配音································27
第3章 让角色“活”起来································29
3.1? 移动································29
3.1.1 舞台的直角坐标系···································29
3.1.2 用于移动角色的积木·······························31
3.1.3 动手做一做··············································33
3.1.4 位置监视器··············································35
3.2? 旋转······························· 35
3.2.1 角色的方向··············································35
3.2.2 用于旋转角色的积木·······························36
3.2.3 方向监视器··············································37
3.2.4 动手做一做··············································38
3.3? 碰到边缘就反弹·····································38
3.4? 变换造型························39
3.4.1 动画片的原理··········································39
3.4.2 动手做一做··············································40
3.5? 综合实例:海底世界······························41
3.5.1 任务描述··························41
3.5.2 构思和设计··············································41
3.5.3 编程实现··························42
第4章 外观:看我变变变································45
4.1? “说”和“思考”··································45
4.1.1 “说”和“思考”积木···························45
4.1.2 动手做一做··············································46
4.2? 改变大小·························47
4.2.1 改变大小的积木······································47
4.2.2 动手做一做··············································48
4.3? 改变背景························50
4.3.1 改变背景的积木······································50
4.3.2 动手做一做··············································50
4.4? 改变外观特效·········································51
4.5? 角色的显示和隐藏·································52
4.6? 改变造型························53
4.6.1 切换造型··························53
4.6.2 编辑造型··························54
4.7? 改变图层························54
4.7.1 图层的概念··············································54
4.7.2 改变图层的积木······································55
4.8? 综合实例:看我变变变·························56
4.8.1 任务描述··························56
4.8.2 构思和设计··············································56
4.8.3 编程实现··························57
第5章 让程序变得更“聪明”·························59
5.1? 流程图····························59
5.2? 条件执行积木········································60
5.3? 循环控制积木·········································61
5.4? 克隆积木························62
5.5? 其他控制积木········································63
5.6? 综合实例:大鱼吃小鱼·························64
5.6.1 任务描述··························64
5.6.2 构思和设计··············································64
5.6.3 编程实现··························64
第6章 用事件驱动程序执行·····························68
6.1? 事件类积木·············································68
6.2? 动手做一做·············································71
第7章 添加美妙的声音····································73
7.1? 声音类积木··············································73
7.2? 添加配音·························73
7.3? 播放声音·························74
第8章 积木中的“侦察兵”·····························75
8.1? 判断是否碰到或者是否按下····················75
8.1.1 积木介绍··························75
8.1.2 布尔运算(逻辑运算)···························76
8.1.3 动手做一做··············································77
8.2? 获取距离以及角色的属性·······················78
8.2.1 积木介绍··························78
8.2.2 动手做一做··············································79
8.3? 获取用户的输入······································81
第9章 运算类积木····················82
9.1? 运算类积木介绍·····································82
9.2? 动手做一做············································82
第10章 变量和列表·········································86
10.1? 变量和列表介绍····································86
10.2? 变量积木···············································87
10.3? 列表积木···············································87
10.4? 动手做一做···········································88
10.5? 综合实例:学生身高表的管理·····································89
10.5.1 任务描述························89
10.5.2 构思与设计············································89
10.5.3 编程实现···············································90
第11章 画笔积木·····················94
11.1? 画笔积木介绍········································94
11.2? 动手做一做···········································95
第12章 自制积木···················100
12.1? 自制积木介绍·······································100
12.2? 动手做一做··········································102
第二部分 计算思维及项目实例
第13章 计算思维···················110
13.1? 分解·······························110
13.2? 模式识别··············································111
13.3? 抽象化··························112
13.4? 算法开发··············································115
13.5? 计算思维的另一种表述························117
第14章 “打地鼠”游戏···································118
14.1? 任务描述···············································118
14.2? 问题分解··············································119
14.3? 角色设计及列表设置···························120
14.3.1 角色设计与制作··································120
14.3.2 列表和变量··········································121
14.4? 算法设计·············································123
14.5? 编程实现·············································128
第15章 四则运算测验····································131
15.1? 任务描述···············································131
15.2? 问题分解·············································132
15.3? 角色设计及变量设置···························132
15.3.1 角色设计与制作··································132
15.3.2 变量设置··············································135
15.4? 算法设计·············································135
15.5? 编程实现·············································139
第16章 画彩虹系列·······································144
16.1? 画彩虹和彩虹桥·································144
16.1.1 任务描述··············································144
16.1.2 问题分解··············································144
16.1.3 编程实现··············································145
16.2? 画彩虹圆和彩虹喇叭···························147
16.2.1 任务描述··············································147
16.2.2 问题分解··············································147
16.2.3 编程实现··············································148
第17章 冒泡排序法·······································151
17.1? 冒泡排序法简介····································151
17.2? 问题分解··············································153
17.3? 算法设计··············································154
17.4? 编程实现··············································155
附录A 常用的计算机操作和名词···················156
A.1? 鼠标操作(以右手操作为例)······································156
A.2? 名词解释··············································157
A.3? 文件管理和操作···································159
A.3.1 文件资源管理器简介·····························159
A.3.2 文件资源管理器的使用方法·········································161
附录B Scratch的所有积木····························163
B.1? 运动类···························164
B.2? 外观类··························166
B.3? 声音类··························169
B.4? 事件类··························170
B.5? 控制类···························171
B.6? 侦测类··························173
B.7? 运算类···························175
B.8? 变量类··························176
B.9? 自制积木·······················178
B.10? 画笔积木(扩展类)···························178
参考文献···································180
作者简介
张硕,计算机硕士,毕业于国防科技大学取得本科学位,毕业于同济大学和瑞典乌普萨拉大学取得双硕士学位。曾就职于IBM、SAP中国研究院等著名世界500强IT企业,有9年从事计算机编程与测试相关的工作经验。上海晨曦编程教育科技有限公司创始人。从事少儿编程教育研究工作两年多。作为第三作者,参与编著了教材《计算机组成与结构》及《计算机组成与结构》(第2版)(高等教育出版社)。
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