- ISBN:9787121298479
- 装帧:暂无
- 册数:暂无
- 重量:暂无
- 开本:32开
- 页数:216
- 出版时间:2016-08-01
- 条形码:9787121298479 ; 978-7-121-29847-9
本书特色
以计算机为主的现代技术之飞速发展,为用户提供了丰富多样的体验,人机交互设计的研究得到了广泛的关注。本书从人机交互的基本概念入手,以交互设计流程为依据,详细介绍了需求分析、架构设计、开发支持和测试优化过程等方面的知识。本书关注以人为本的用户需求,从可用性和用户体验两个层面上进行分析,引导读者关注交互设计原则、建立以用户为中心的设计理念。
内容简介
以计算机为主的现代技术之飞速发展,为用户提供了丰富多样的体验,人机交互设计的研究得到了广泛的关注。本书从人机交互的基本概念入手,以交互设计流程为依据,详细介绍了需求分析、架构设计、开发支持和测试优化过程等方面的知识。本书关注以人为本的用户需求,从可用性和用户体验两个层面上进行分析,引导读者关注交互设计原则、建立以用户为中心的设计理念。
目录
1.1 人机交互技术····································································································· (1)第1 章什么是人机交互技术············································································(1)
1.1 人机交互技术····································································································· (1)
1.1.1 人机交互技术的发展史················································································ (2)
1.1.2 人机交互技术的发展方向············································································· (3)
1.1.3 相关概念的理解························································································· (4)
1.2 交互设计与用户体验···························································································· (6)
1.2.1 拙劣的设计······························································································· (7)
1.2.2 为体验而设计···························································································· (8)
1.2.3 用户体验·································································································· (9)
1.2.4 用户体验的实现方法:UCD·········································································· (9)
1.2.5 以用户为中心的设计的要点········································································ (10)
1.3 交互设计目标··································································································· (11)
1.3.1 可用性目标····························································································· (12)
1.3.2 用户体验目标·························································································· (12)
1.4 交互设计的方法································································································ (13)
1.4.1 以人为本的设计理念················································································· (14)
1.4.2 以活动为中心的设计················································································· (15)
1.4.3 任务、活动和目标的区别··········································································· (15)
1.4.4 以目标为导向的设计················································································· (16)
1.5 交互设计过程概览····························································································· (16)
1.5.1 需求分析阶段·························································································· (17)
1.5.2 框架定义阶段·························································································· (18)
1.5.3 开发支持阶段·························································································· (18)
1.5.4 测试与优化阶段······················································································· (18)
第 2 章交互设计理论基础············································································· (20)
2.1 涉及的相关学科································································································ (20)
2.1.1 心理学··································································································· (21)
2.1.2 人体工程学····························································································· (26)
2.1.3 计算机科学····························································································· (27)
2.1.4 社会学··································································································· (28)
·VI·
2.1.5 美学······································································································ (29)
2.2 交互设计中的认知因素······················································································· (30)
2.2.1 感知因素································································································ (30)
2.2.2 视觉因素································································································ (31)
2.2.3 注意因素································································································ (33)
2.2.4 记忆因素································································································ (34)
2.2.5 思维因素································································································ (34)
2.3 交互设计中的情感因素······················································································· (35)
2.3.1 用户与情感的多样性·········信息
作者简介
2002.8-至今 南京邮电大学教育科学技术学院教师。江苏高校第九届哲学社会科学研究优秀成果奖二等奖(2014.7)江苏高校第八届哲学社会科学研究优秀成果奖二等奖(2012.11)江苏省第三届教育科学优秀成果奖三等奖(2011.11)江苏省高校教学管理研究会优秀论文二等奖(2013.7)2012年度南京邮电大学先进工作者。
-
造神:人工智能神话的起源和破除 (精装)
¥32.7¥88.0 -
大数据技术导论(第2版)
¥28.9¥41.0 -
人人都能学AI
¥40.4¥68.0 -
人工智能
¥20.3¥55.0 -
过程控制技术(第2版高职高专规划教材)
¥27.6¥38.0 -
WPS OFFICE完全自学教程(第2版)
¥97.3¥139.0 -
智能视频目标检测与识别技术
¥43.5¥59.0 -
人工智能基础及应用
¥36.0¥48.0 -
深入浅出软件架构
¥117.2¥186.0 -
计算机网络基础(微课版)
¥39.0¥55.0 -
剪映:即梦AI绘画与视频制作从新手到高手
¥66.0¥89.0 -
软件设计的哲学(第2版)
¥52.0¥69.8 -
人工智能的底层逻辑
¥58.7¥79.0 -
剪映+PREMIERE+AIGC 短视频制作速成
¥73.5¥98.0 -
剪映AI
¥52.0¥88.0 -
数据采集与处理
¥36.4¥49.8 -
PLC结构化文本编程(第2版)
¥57.9¥79.0 -
中小型网络组建与管理
¥30.7¥43.0 -
上海市老年教育推荐用书:老年人智慧生活(进阶篇)
¥32.5¥45.0 -
上海市老年教育推荐用书:老年人智慧生活(初级篇)
¥29.3¥45.0