- ISBN:9787121298479
- 装帧:暂无
- 册数:暂无
- 重量:暂无
- 开本:32开
- 页数:216
- 出版时间:2016-08-01
- 条形码:9787121298479 ; 978-7-121-29847-9
本书特色
以计算机为主的现代技术之飞速发展,为用户提供了丰富多样的体验,人机交互设计的研究得到了广泛的关注。本书从人机交互的基本概念入手,以交互设计流程为依据,详细介绍了需求分析、架构设计、开发支持和测试优化过程等方面的知识。本书关注以人为本的用户需求,从可用性和用户体验两个层面上进行分析,引导读者关注交互设计原则、建立以用户为中心的设计理念。
内容简介
以计算机为主的现代技术之飞速发展,为用户提供了丰富多样的体验,人机交互设计的研究得到了广泛的关注。本书从人机交互的基本概念入手,以交互设计流程为依据,详细介绍了需求分析、架构设计、开发支持和测试优化过程等方面的知识。本书关注以人为本的用户需求,从可用性和用户体验两个层面上进行分析,引导读者关注交互设计原则、建立以用户为中心的设计理念。
目录
1.1 人机交互技术····································································································· (1)第1 章什么是人机交互技术············································································(1)
1.1 人机交互技术····································································································· (1)
1.1.1 人机交互技术的发展史················································································ (2)
1.1.2 人机交互技术的发展方向············································································· (3)
1.1.3 相关概念的理解························································································· (4)
1.2 交互设计与用户体验···························································································· (6)
1.2.1 拙劣的设计······························································································· (7)
1.2.2 为体验而设计···························································································· (8)
1.2.3 用户体验·································································································· (9)
1.2.4 用户体验的实现方法:UCD·········································································· (9)
1.2.5 以用户为中心的设计的要点········································································ (10)
1.3 交互设计目标··································································································· (11)
1.3.1 可用性目标····························································································· (12)
1.3.2 用户体验目标·························································································· (12)
1.4 交互设计的方法································································································ (13)
1.4.1 以人为本的设计理念················································································· (14)
1.4.2 以活动为中心的设计················································································· (15)
1.4.3 任务、活动和目标的区别··········································································· (15)
1.4.4 以目标为导向的设计················································································· (16)
1.5 交互设计过程概览····························································································· (16)
1.5.1 需求分析阶段·························································································· (17)
1.5.2 框架定义阶段·························································································· (18)
1.5.3 开发支持阶段·························································································· (18)
1.5.4 测试与优化阶段······················································································· (18)
第 2 章交互设计理论基础············································································· (20)
2.1 涉及的相关学科································································································ (20)
2.1.1 心理学··································································································· (21)
2.1.2 人体工程学····························································································· (26)
2.1.3 计算机科学····························································································· (27)
2.1.4 社会学··································································································· (28)
·VI·
2.1.5 美学······································································································ (29)
2.2 交互设计中的认知因素······················································································· (30)
2.2.1 感知因素································································································ (30)
2.2.2 视觉因素································································································ (31)
2.2.3 注意因素································································································ (33)
2.2.4 记忆因素································································································ (34)
2.2.5 思维因素································································································ (34)
2.3 交互设计中的情感因素······················································································· (35)
2.3.1 用户与情感的多样性·········信息
作者简介
2002.8-至今 南京邮电大学教育科学技术学院教师。江苏高校第九届哲学社会科学研究优秀成果奖二等奖(2014.7)江苏高校第八届哲学社会科学研究优秀成果奖二等奖(2012.11)江苏省第三届教育科学优秀成果奖三等奖(2011.11)江苏省高校教学管理研究会优秀论文二等奖(2013.7)2012年度南京邮电大学先进工作者。
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